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LubedLegs

27
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1
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A member registered Mar 02, 2020

Creator of

Recent community posts

Nice and calm visuals. Somewhat common puzzle mechanics but the addition of numbers is unique.

Really pretty graphics. 

xd

Beat this   :3

The one that reads "Permanent Dice"

i played for quite a while (longer than it took to get bored  ~5min) just to rack up a huge amount of dice to see how bad will the performance get. What i found out was the lack of dice and same-ish performance 

Sorry if you understood my message as rude.

What I wanted to express was the thought of "waiting" - 3 dots as in loading or the symbol at the end of a word.

In other words: there is a lot of waiting for a whole lot of rng to happen. Having fun is therefore closely tied to the spawner. Without a clear objective there is a lot of waiting to do before the set gets interesting.

"Nobody said it would be easy" -- indeed it isn't. But what it is is a great experience with very nice visuals, music and story telling.

The performance could be improved (my gpu is screaming at 100%) and the amount of dice doesnt match with the amount that ends up in the box (the UI states 60; but i counted 16)

Same: pressing enter (choosing a prompt) crashes the app

I like how you can disregard the playspace

Technically yes. its also very simple. I like the addition of higher numbers and the way i can choose which dice i want to roll. I belive that the pixel rendering style somewhat detracts form the experience as the number cant be read properly.

Fun idea but the game scrolls a bit to fast for my comfort and it would also be easier to get accustomed to the controls / abilities.

Simple concept simple execution. Works great and could be made into a mobile bus-stop timewaster of sorts.

Some music would also help elevate the experience. :3

very interesting idea indeed.

could do with a short tutorial for blockheads like me. Otherwise i'd say its a done deal

Unique encounters - the bombs and such. liked how it at first feels like a boring game but then evolves into quite a gem.  Could do with more levels but it's not like the idea couldn't be understood  

...

lots of fun. a bit hard to wrap your head around.

interesting take on the topic

looks great, sounds even better.
I dont really get the healing as it never had effect nor did it show itself in the Dice panel. It might just be me not understanding the concept.

Like MatyX said

Thanks, you are my god

Glad to be of help

:3

I like the idea of the game though i don't understand most of the mechanics. As in the Demon doesn't like rocks but the game doesn't show that at all. I dislike the idea of only winning the game (a player literally can not loose).

Art: pixel art is nice, the maps feel empty (lack the visual interest)

Music: (subjective) I like the music as it is simple and doesn't disturb the gameplay. Sound effects are as one would expect.

Gameplay: feels nice until you realize the control switch is indexed (repeats) and that the game has only 4 mechanics which trigger at the same time (arrow, melee, and rock throw)

Fun: no; it was rather frustrating to play and there was no desire to replay the game

Originality: (subjective) yup, feels different from what i have experienced so far, but lacks in the "game" department (the whole game presents the idea of the control switching but forgets about being a game and as such is not fun to play)

Over all the strategy part of the game is a big flop. it feels more like a challenge than a gameplay mechanic.

Bugs: i noticed that in the second room starting as a rock I for the better part of the tries got Hero killed by the ogers by just getting unlucky with the randomly chosen characters.

Keep up the good work and bet better with every game

I fail to grasp the uncontrollably  of the game. As an artist i cannot say the art is amazing I can see there was some thought into the characters (they aren't generic), but the game is too short (even on multiple play-thoughts) to get a proper understanding of the characters motives and personality.

Music could do with a transition between different tracks.

The background... well there isn't one. I'd recommend a background that would describe the situation.

I rated the game with poor ratings as i don't see any connection to the Game jam nor do I feel the game achieved anything unique. As for the presentation, well the art isn't anything spectacular as I mentioned before and the game concept is easy to grasp as it is not an intricate thing to play.

Keep up the work and improve with each game.